Man page - sdl_rendertexturerotated(3)

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Manual

SDL_RenderTextureRotated

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
double angle, const SDL_FPoint *center,
SDL_FlipMode flip);

FUNCTION PARAMETERS

renderer

the renderer which should copy parts of a texture.

texture

the source texture.

srcrect

a pointer to the source rectangle, or NULL for the entire texture.

dstrect

a pointer to the destination rectangle, or NULL for the entire rendering target.

angle

an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.

center

a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).

flip

an SDL_FlipMode

value stating which flipping actions should be performed on the texture.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_RenderTexture (3)