Man page - sdl_rendertexturerotated(3)
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Manual
SDL_RenderTextureRotated
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture
*texture,
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
double angle, const SDL_FPoint *center,
SDL_FlipMode flip);
FUNCTION PARAMETERS
renderer
the renderer which should copy parts of a texture.
texture
the source texture.
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
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angle |
an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction. |
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center |
a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
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flip |
an SDL_FlipMode |
value stating which flipping actions should be performed on the texture.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_RenderTexture (3)