Man page - sdl_rendertextureaffine(3)
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Manual
SDL_RenderTextureAffine
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_RenderTextureAffine - Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture
*texture,
const SDL_FRect *srcrect, const SDL_FPoint *origin,
const SDL_FPoint *right, const SDL_FPoint *down);
FUNCTION PARAMETERS
renderer
the renderer which should copy parts of a texture.
texture
the source texture.
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
|
origin |
a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target’s origin. |
||
|
right |
a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target’s top-right corner. |
||
|
down |
a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target’s bottom-left corner. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
You may only call this function from the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_RenderTexture (3)