Man page - sdl_rendertexture(3)
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Manual
| SDL_RenderTexture(3) | SDL3 FUNCTIONS | SDL_RenderTexture(3) |
NAME
SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
FUNCTION PARAMETERS
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderTextureRotated(3), •(3), SDL_RenderTextureTiled(3)
| SDL 3.2.10 | Simple Directmedia Layer |