Man page - sdl_rendergeometry(3)
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Manual
SDL_RenderGeometry
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_RenderGeometry
- Render a list of triangles, optionally using a texture and
indices into the vertex array Color and alpha modulation is
done per vertex (
SDL_SetTextureColorMod
and
SDL_SetTextureAlphaMod
are ignored).
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_RenderGeometry(SDL_Renderer *renderer,
SDL_Texture *texture,
const SDL_Vertex *vertices, int num_vertices,
const int *indices, int num_indices);
FUNCTION PARAMETERS
renderer
the rendering context.
texture
(optional) The SDL texture to use.
vertices
vertices.
num_vertices
number of vertices.
indices
(optional) An array of integer indices into the βverticesβ array, if NULL all vertices will be rendered in sequential order.
num_indices
number of indices.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
β’ (3), SDL_RenderGeometryRaw (3)