Man page - sdl_rendergeometry(3)
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Manual
| SDL_RenderGeometry(3) | SDL3 FUNCTIONS | SDL_RenderGeometry(3) |
NAME
SDL_RenderGeometry - Render a list of triangles, optionally using
a texture and indices into the vertex array Color and alpha modulation is
done per vertex ( SDL_SetTextureColorMod
and SDL_SetTextureAlphaMod
are ignored).
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderGeometry(SDL_Renderer *renderer,
SDL_Texture *texture,
const SDL_Vertex *vertices, int num_vertices,
const int *indices, int num_indices);
FUNCTION PARAMETERS
- renderer
- the rendering context.
- texture
- (optional) The SDL texture to use.
- vertices
- vertices.
- num_vertices
- number of vertices.
- indices
- (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
- num_indices
- number of indices.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderGeometryRaw(3)
| SDL 3.2.10 | Simple Directmedia Layer |