Man page - sdl_renderdebugtextformat(3)
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Manual
SDL_RenderDebugTextFormat
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_RenderDebugTextFormat - Draw debug text to an SDL_Renderer .
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, const char *fmt, ...);
DESCRIPTION
This function will render a printf()-style format string to a renderer. Note that this is a convinence function for debugging, with severe limitations, and is not intended to be used for production apps and games.
For the full list of limitations and other useful information, see
SDL_RenderDebugText .
FUNCTION PARAMETERS
renderer
the renderer which should draw the text.
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x |
the x coordinate where the top-left corner of the text will draw. |
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y |
the y coordinate where the top-left corner of the text will draw. |
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fmt |
the format string to draw. |
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... |
additional parameters matching % tokens in the fmt string, if any. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_RenderDebugText (3), • (3), SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE (3)