Man page - sdl_renderdebugtext(3)
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Manual
SDL_RenderDebugText
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_RenderDebugText - Draw debug text to an SDL_Renderer .
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str);
DESCRIPTION
This function will render a string of text to an
SDL_Renderer . Note that this is a convenience function for debugging, with severe limitations, and not intended to be used for production apps and games.
Among these limitations:
β’ It accepts UTF-8 strings, but will only renders ASCII characters.
β’ It has a
single, tiny size (8x8 pixels). One can use logical
presentation
or scaling to adjust it, but it will be blurry.
β’ It uses a
simple, hardcoded bitmap font. It does not allow different
font
selections and it does not support truetype, for proper
scaling.
β’ It does
no word-wrapping and does not treat newline characters as a
line
break. If the text goes out of the window, itβs
gone.
For serious text rendering, there are several good options, such as
SDL_ttf , stb_truetype, or other external libraries.
On first use, this will create an internal texture for rendering glyphs. This texture will live until the renderer is destroyed.
The text is drawn in the color specified by
SDL_SetRenderDrawColor ().
FUNCTION PARAMETERS
renderer
the renderer which should draw a line of text.
|
x |
the x coordinate where the top-left corner of the text will draw. |
||
|
y |
the y coordinate where the top-left corner of the text will draw. |
||
|
str |
the string to render. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
β’ (3), SDL_RenderDebugTextFormat (3), β’ (3), SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE (3)