Man page - sdl_renderclear(3)

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Manual

SDL_RenderClear(3) SDL3 FUNCTIONS SDL_RenderClear(3)

SDL_RenderClear - Clear the current rendering target with the drawing color.

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_RenderClear(SDL_Renderer *renderer);

This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke

SDL_SetRenderDrawColor () when needed.

the rendering context.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_SetRenderDrawColor(3)

SDL 3.2.10 Simple Directmedia Layer