Man page - sdl_renderclear(3)
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Manual
| SDL_RenderClear(3) | SDL3 FUNCTIONS | SDL_RenderClear(3) |
NAME
SDL_RenderClear - Clear the current rendering target with the drawing color.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderClear(SDL_Renderer *renderer);
DESCRIPTION
This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke
SDL_SetRenderDrawColor () when needed.
FUNCTION PARAMETERS
- renderer
- the rendering context.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_SetRenderDrawColor(3)
| SDL 3.2.10 | Simple Directmedia Layer |