Man page - sdl_reloadgamepadmappings(3)
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Manual
| SDL_ReloadGamepadMappings(3) | SDL3 FUNCTIONS | SDL_ReloadGamepadMappings(3) |
NAME
SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_ReloadGamepadMappings(void);
DESCRIPTION
This will generate gamepad events as needed if device mappings change.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |