Man page - sdl_releasegputexture(3)

Packages contains this manual

Manual

SDL_ReleaseGPUTexture

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY

NAME

SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_ReleaseGPUTexture(
SDL_GPUDevice *device,
SDL_GPUTexture *texture);

DESCRIPTION

You must not reference the texture after calling this function.

FUNCTION PARAMETERS

device

a GPU context.

texture

a texture to be destroyed.

AVAILABILITY

This function is available since SDL 3.2.0.