Man page - sdl_releasegputexture(3)
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Manual
SDL_ReleaseGPUTexture
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
NAME
SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_ReleaseGPUTexture(
SDL_GPUDevice *device,
SDL_GPUTexture *texture);
DESCRIPTION
You must not reference the texture after calling this function.
FUNCTION PARAMETERS
|
device |
a GPU context. |
texture
a texture to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0.