Man page - sdl_releasegpushader(3)

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Manual

SDL_ReleaseGPUShader

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY

NAME

SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_ReleaseGPUShader(
SDL_GPUDevice *device,
SDL_GPUShader *shader);

DESCRIPTION

You must not reference the shader after calling this function.

FUNCTION PARAMETERS

device

a GPU context.

shader

a shader to be destroyed.

AVAILABILITY

This function is available since SDL 3.2.0.