Man page - sdl_releasegpushader(3)
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Manual
SDL_ReleaseGPUShader
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
NAME
SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_ReleaseGPUShader(
SDL_GPUDevice *device,
SDL_GPUShader *shader);
DESCRIPTION
You must not reference the shader after calling this function.
FUNCTION PARAMETERS
|
device |
a GPU context. |
|||
|
shader |
a shader to be destroyed. |
AVAILABILITY
This function is available since SDL 3.2.0.