Man page - sdl_releasegpugraphicspipeline(3)
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Manual
| SDL_ReleaseGPUGraphicsPipeline(3) | SDL3 FUNCTIONS | SDL_ReleaseGPUGraphicsPipeline(3) |
NAME
SDL_ReleaseGPUGraphicsPipeline - Frees the given graphics pipeline as soon as it is safe to do so.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_ReleaseGPUGraphicsPipeline(
SDL_GPUDevice *device,
SDL_GPUGraphicsPipeline *graphics_pipeline);
DESCRIPTION
You must not reference the graphics pipeline after calling this function.
FUNCTION PARAMETERS
- device
- a GPU context.
- graphics_pipeline
- a graphics pipeline to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |