Man page - sdl_releasecameraframe(3)
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Manual
SDL_ReleaseCameraFrame
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_ReleaseCameraFrame - Release a frame of video acquired from a camera.
HEADER FILE
Defined in SDL3/SDL_camera.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
DESCRIPTION
Let the back-end re-use the internal buffer for camera.
This function _must_ be called only on surface objects returned by
SDL_AcquireCameraFrame (). This function should be called as quickly as possible after acquisition, as SDL keeps a small FIFO queue of surfaces for video frames; if surfaces arenβt released in a timely manner, SDL may drop upcoming video frames from the camera.
If the app needs to keep the surface for a significant time, they should make a copy of it and release the original.
The app should not use the surface again after calling this function; assume the surface is freed and the pointer is invalid.
FUNCTION PARAMETERS
|
camera |
opened camera device. |
|||
|
frame |
the video frame surface to release. |
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
β’ (3), SDL_AcquireCameraFrame (3)