Man page - sdl_pushgpufragmentuniformdata(3)
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Manual
| SDL_PushGPUFragmentUniformData(3) | SDL3 FUNCTIONS | SDL_PushGPUFragmentUniformData(3) |
NAME
SDL_PushGPUFragmentUniformData - Pushes data to a fragment uniform slot on the command buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_PushGPUFragmentUniformData(
SDL_GPUCommandBuffer *command_buffer,
Uint32 slot_index,
const void *data,
Uint32 length);
DESCRIPTION
Subsequent draw calls will use this uniform data.
The data being pushed must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.
FUNCTION PARAMETERS
- command_buffer
- a command buffer.
- slot_index
- the fragment uniform slot to push data to.
- data
- client data to write.
- length
- the length of the data to write.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |