Man page - sdl_pushgpudebuggroup(3)
Packages contains this manual
Manual
SDL_PushGPUDebugGroup
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
SEE ALSO
NAME
SDL_PushGPUDebugGroup - Begins a debug group with an arbitary name.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_PushGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer,
const char *name);
DESCRIPTION
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to
SDL_PushGPUDebugGroup
must have a corresponding call to
SDL_PopGPUDebugGroup
.
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
FUNCTION PARAMETERS
command_buffer
a command buffer.
|
name |
a UTF-8 string constant that names the group. |
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_PopGPUDebugGroup (3)