Man page - sdl_pumpevents(3)
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Manual
SDL_PumpEvents
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_PumpEvents - Pump the event loop, gathering events from the input devices.
HEADER FILE
Defined in SDL3/SDL_events.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_PumpEvents(void);
DESCRIPTION
This function updates the event queue and internal input device state.
SDL_PumpEvents () gathers all the pending input information from devices and places it in the event queue. Without calls to
SDL_PumpEvents () no events would ever be placed on the queue. Often the need for calls to SDL_PumpEvents () is hidden from the user since SDL_PollEvent () and
SDL_WaitEvent () implicitly call
SDL_PumpEvents (). However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call
SDL_PumpEvents () to force an event queue update.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_PollEvent (3), • (3), SDL_WaitEvent (3)