Man page - sdl_platform_windows(3)

Packages contains this manual

Manual

SDL_PLATFORM_WINDOWS

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY
SEE ALSO

NAME

SDL_PLATFORM_WINDOWS - A preprocessor macro that is only defined if compiling for Windows.

HEADER FILE

Defined in SDL3/SDL_platform_defines.h

SYNOPSIS

#include "SDL3/SDL.h"

#define SDL_PLATFORM_WINDOWS 1

DESCRIPTION

This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own more-specific platform macros, too.

AVAILABILITY

This macro is available since SDL 3.2.0.

SEE ALSO

(3), SDL_PLATFORM_WIN32 (3), (3), SDL_PLATFORM_XBOXONE (3), (3), SDL_PLATFORM_XBOXSERIES (3), (3), SDL_PLATFORM_WINGDK (3), (3), SDL_PLATFORM_GDK (3)