Man page - sdl_platform_windows(3)
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Manual
| SDL_PLATFORM_WINDOWS(3) | SDL3 FUNCTIONS | SDL_PLATFORM_WINDOWS(3) |
NAME
SDL_PLATFORM_WINDOWS - A preprocessor macro that is only defined if compiling for Windows.
HEADER FILE
Defined in SDL3/SDL_platform_defines.h
SYNOPSIS
#include "SDL3/SDL.h"
#define SDL_PLATFORM_WINDOWS 1
DESCRIPTION
This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own more-specific platform macros, too.
AVAILABILITY
This macro is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_PLATFORM_WIN32(3), •(3), SDL_PLATFORM_XBOXONE(3), •(3), SDL_PLATFORM_XBOXSERIES(3), •(3), SDL_PLATFORM_WINGDK(3), •(3), SDL_PLATFORM_GDK(3)
| SDL 3.2.10 | Simple Directmedia Layer |