Man page - sdl_openuserstorage(3)

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SDL_OpenUserStorage(3) SDL3 FUNCTIONS SDL_OpenUserStorage(3)

SDL_OpenUserStorage - Opens up a container for a user's unique read/write filesystem.

Defined in SDL3/SDL_storage.h

#include "SDL3/SDL.h"
SDL_Storage * SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props);

While title storage can generally be kept open throughout runtime, user storage should only be opened when the client is ready to read/write files. This allows the backend to properly batch file operations and flush them when the container has been closed; ensuring safe and optimal save I/O.

the name of your organization.
the name of your application.
a property list that may contain backend-specific information.

( SDL_Storage
*) Returns a user storage container on success or NULL on failure; call SDL_GetError () for more information.

This function is available since SDL 3.2.0.

(3), SDL_CloseStorage(3), (3), SDL_GetStorageFileSize(3), (3), SDL_GetStorageSpaceRemaining(3), (3), SDL_OpenTitleStorage(3), (3), SDL_ReadStorageFile(3), (3), SDL_StorageReady(3), (3), SDL_WriteStorageFile(3)

SDL 3.2.10 Simple Directmedia Layer