Man page - sdl_opengamepad(3)
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Manual
| SDL_OpenGamepad(3) | SDL3 FUNCTIONS | SDL_OpenGamepad(3) |
NAME
SDL_OpenGamepad - Open a gamepad for use.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Gamepad * SDL_OpenGamepad(SDL_JoystickID instance_id);
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
RETURN VALUE
( SDL_Gamepad
*) Returns a gamepad identifier or NULL if an error occurred; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CloseGamepad(3), •(3), SDL_IsGamepad(3)
| SDL 3.2.10 | Simple Directmedia Layer |