Man page - sdl_openfilestorage(3)

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Manual

SDL_OpenFileStorage

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_OpenFileStorage - Opens up a container for local filesystem storage.

HEADER FILE

Defined in SDL3/SDL_storage.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_Storage * SDL_OpenFileStorage(const char *path);

DESCRIPTION

This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage () for access to game data and SDL_OpenUserStorage () for access to user data.

FUNCTION PARAMETERS

path

the base path prepended to all storage paths, or NULL for no base path.

RETURN VALUE

( SDL_Storage
*) Returns a filesystem storage container on success or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_CloseStorage (3), (3), SDL_GetStorageFileSize (3), (3), SDL_GetStorageSpaceRemaining (3), (3), SDL_OpenTitleStorage (3), (3), SDL_OpenUserStorage (3), (3), SDL_ReadStorageFile (3), (3), SDL_WriteStorageFile (3)