Man page - sdl_memorybarrieracquirefunction(3)
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Manual
| SDL_MemoryBarrierAcquireFunction(3) | SDL3 FUNCTIONS | SDL_MemoryBarrierAcquireFunction(3) |
NAME
SDL_MemoryBarrierAcquireFunction - Insert a memory acquire barrier (function version).
HEADER FILE
Defined in SDL3/SDL_atomic.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_MemoryBarrierAcquireFunction(void);
DESCRIPTION
Please refer to SDL_MemoryBarrierRelease
for details. This is a function version, which might be useful if you need to
use this functionality from a scripting language, etc. Also, some of the
macro versions call this function behind the scenes, where more heavy
lifting can happen inside of SDL. Generally, though, an app written in
C/C++/etc should use the macro version, as it will be more efficient.
THREAD SAFETY
Obviously this function is safe to use from any thread at any time, but if you find yourself needing this, you are probably dealing with some very sensitive code; be careful!
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_MemoryBarrierAcquire(3)
| SDL 3.2.10 | Simple Directmedia Layer |