Man page - sdl_mapsurfacergba(3)
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Manual
| SDL_MapSurfaceRGBA(3) | SDL3 FUNCTIONS | SDL_MapSurfaceRGBA(3) |
NAME
SDL_MapSurfaceRGBA - Map an RGBA quadruple to a pixel value for a surface.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
Uint32 SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION
This function maps the RGBA color value to the specified pixel format and returns the pixel value best approximating the given RGBA color value for the given pixel format.
If the surface pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette).
If the surface has a palette, the index of the closest matching color in the palette will be returned.
If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16 , and similarly a Uint8 for an 8-bpp format).
FUNCTION PARAMETERS
RETURN VALUE
( Uint32 ) Returns a pixel value.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_MapSurfaceRGB(3)
| SDL 3.2.10 | Simple Directmedia Layer |