Man page - sdl_mapgputransferbuffer(3)
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Manual
| SDL_MapGPUTransferBuffer(3) | SDL3 FUNCTIONS | SDL_MapGPUTransferBuffer(3) |
NAME
SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void * SDL_MapGPUTransferBuffer(
SDL_GPUDevice *device,
SDL_GPUTransferBuffer *transfer_buffer,
bool cycle);
DESCRIPTION
You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics driver - do NOT call SDL_free () on the returned pointer.
FUNCTION PARAMETERS
- device
- a GPU context.
- transfer_buffer
- a transfer buffer.
- cycle
- if true, cycles the transfer buffer if it is already bound.
RETURN VALUE
Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |