Man page - sdl_locktexturetosurface(3)
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Manual
SDL_LockTextureToSurface
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_LockTextureToSurface - Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface);
DESCRIPTION
Besides
providing an
SDL_Surface
instead of raw pixel data, this function operates like
SDL_LockTexture
.
As an optimization, the pixels made available for editing donβt necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture () to unlock the pixels and apply any changes.
The returned surface is freed internally after calling
SDL_UnlockTexture () or
SDL_DestroyTexture (). The caller should not free it.
FUNCTION PARAMETERS
texture
the texture to lock for access, which must be created with SDL_TEXTUREACCESS_STREAMING .
|
rect |
a pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked. |
surface
a pointer to an SDL surface of size rect . Donβt assume any specific pixel content.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
β’ (3), SDL_LockTexture (3), β’ (3), SDL_UnlockTexture (3)