Man page - sdl_locksurface(3)
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Manual
SDL_LockSurface
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_LockSurface - Set up a surface for directly accessing the pixels.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_LockSurface(SDL_Surface *surface);
DESCRIPTION
Between calls to SDL_LockSurface () /
SDL_UnlockSurface (), you can write to and read from surface->pixels , using the pixel format stored in surface->format . Once you are done accessing the surface, you should use
SDL_UnlockSurface () to release it.
Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.
FUNCTION PARAMETERS
surface
the
SDL_Surface
structure to be locked.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function is not thread safe. The locking referred to by this function is making the pixels available for direct access, not thread-safe locking.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_MUSTLOCK (3), • (3), SDL_UnlockSurface (3)