Man page - sdl_insertgpudebuglabel(3)
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Manual
| SDL_InsertGPUDebugLabel(3) | SDL3 FUNCTIONS | SDL_InsertGPUDebugLabel(3) |
NAME
SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_InsertGPUDebugLabel(
SDL_GPUCommandBuffer *command_buffer,
const char *text);
DESCRIPTION
Useful for debugging.
FUNCTION PARAMETERS
- command_buffer
- a command buffer.
- text
- a UTF-8 string constant to insert as the label.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |