Man page - sdl_insertgpudebuglabel(3)

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Manual

SDL_InsertGPUDebugLabel(3) SDL3 FUNCTIONS SDL_InsertGPUDebugLabel(3)

SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
void SDL_InsertGPUDebugLabel(
    SDL_GPUCommandBuffer *command_buffer,
    const char *text);

Useful for debugging.

a command buffer.
a UTF-8 string constant to insert as the label.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer