Man page - sdl_hint_windows_gameinput(3)
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Manual
| SDL_HINT_WINDOWS_GAMEINPUT(3) | SDL3 FUNCTIONS | SDL_HINT_WINDOWS_GAMEINPUT(3) |
NAME
SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h"
#define SDL_HINT_WINDOWS_GAMEINPUT SDL_WINDOWS_GAMEINPUT"
DESCRIPTION
The variable can be set to the following values:
• "0": GameInput is not used for raw keyboard and mouse events.
• "1": GameInput is used for raw keyboard and
mouse events, if available.
(default)
This hint should be set before SDL is initialized.
AVAILABILITY
This hint is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |