Man page - sdl_hint_windows_gameinput(3)

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Manual

SDL_HINT_WINDOWS_GAMEINPUT

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY

NAME

SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"

#define SDL_HINT_WINDOWS_GAMEINPUT SDL_WINDOWS_GAMEINPUT"

DESCRIPTION

The variable can be set to the following values:

• "0": GameInput is not used for raw keyboard and mouse events.

• "1": GameInput is used for raw keyboard and mouse events, if available.
(default)

This hint should be set before SDL is initialized.

AVAILABILITY

This hint is available since SDL 3.2.0.