Man page - sdl_hint_wave_riff_chunk_size(3)
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Manual
SDL_HINT_WAVE_RIFF_CHUNK_SIZE
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY
NAME
SDL_HINT_WAVE_RIFF_CHUNK_SIZE - A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h"
#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE SDL_WAVE_RIFF_CHUNK_SIZE"
DESCRIPTION
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, itβs possible to just ignore it and step through the chunks until a fixed limit is reached.
Note that files
that have trailing data unrelated to the WAVE file or
corrupt files may slow down the loading process without a
reliable boundary. By default, SDL stops after 10000 chunks
to prevent wasting time. Use
SDL_HINT_WAVE_CHUNK_LIMIT
to adjust this value.
The variable can be set to the following values:
β’
"force" - Always use the RIFF chunk size as a
boundary for the chunk
search.
β’
"ignorezero" - Like "force", but a zero
size searches up to 4 GiB.
(default)
β’ "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.
β’ "maximum" - Search for chunks until the end of file. (not recommended)
This hint should be set before calling SDL_LoadWAV () or
SDL_LoadWAV_IO ()
AVAILABILITY
This hint is available since SDL 3.2.0.