Man page - sdl_hint_video_double_buffer(3)
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Manual
SDL_HINT_VIDEO_DOUBLE_BUFFER
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY
NAME
SDL_HINT_VIDEO_DOUBLE_BUFFER - Tell the video driver that we only want a double buffer.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h"
#define SDL_HINT_VIDEO_DOUBLE_BUFFER SDL_VIDEO_DOUBLE_BUFFER"
DESCRIPTION
By default, most lowlevel 2D APIs will use a triple buffer scheme that wastes no CPU time on waiting for vsync after issuing a flip, but introduces a frame of latency. On the other hand, using a double buffer scheme instead is recommended for cases where low latency is an important factor because we save a whole frame of latency.
We do so by waiting for vsync immediately after issuing a flip, usually just after eglSwapBuffers call in the backendβs *_SwapWindow function.
This hint is currently supported on the following drivers:
β’ Raspberry Pi (raspberrypi)
β’ Wayland (wayland)
This hint should be set before SDL is initialized.
AVAILABILITY
This hint is available since SDL 3.2.0.