Man page - sdl_hint_render_line_method(3)
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Manual
| SDL_HINT_RENDER_LINE_METHOD(3) | SDL3 FUNCTIONS | SDL_HINT_RENDER_LINE_METHOD(3) |
NAME
SDL_HINT_RENDER_LINE_METHOD - A variable controlling how the 2D render API renders lines.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h"
#define SDL_HINT_RENDER_LINE_METHOD SDL_RENDER_LINE_METHOD"
DESCRIPTION
The variable can be set to the following values:
• "0": Use the default line drawing method (Bresenham's line algorithm)
• "1": Use the driver point API using Bresenham's
line algorithm (correct,
draws many points)
• "2": Use the driver line API (occasionally
misses line endpoints based on
hardware driver quirks
• "3": Use the driver geometry API (correct, draws thicker diagonal lines)
This hint should be set before creating a renderer.
AVAILABILITY
This hint is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |