Man page - sdl_hint_joystick_wgi(3)

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Manual

SDL_HINT_JOYSTICK_WGI(3) SDL3 FUNCTIONS SDL_HINT_JOYSTICK_WGI(3)

SDL_HINT_JOYSTICK_WGI - A variable controlling whether Windows.Gaming.Input should be used for controller handling.

Defined in SDL3/SDL_hints.h

#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_WGI SDL_JOYSTICK_WGI"

The variable can be set to the following values:

• "0": WGI is not used.

• "1": WGI is used. (default)

This hint should be set before SDL is initialized.

This hint is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer