Man page - sdl_hint_joystick_thread(3)
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Manual
| SDL_HINT_JOYSTICK_THREAD(3) | SDL3 FUNCTIONS | SDL_HINT_JOYSTICK_THREAD(3) |
NAME
SDL_HINT_JOYSTICK_THREAD - A variable controlling whether a separate thread should be used for handling joystick detection and raw input messages on Windows.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_THREAD SDL_JOYSTICK_THREAD"
DESCRIPTION
The variable can be set to the following values:
• "0": A separate thread is not used.
• "1": A separate thread is used for handling raw input messages. (default)
This hint should be set before SDL is initialized.
AVAILABILITY
This hint is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |