Man page - sdl_hint_joystick_rawinput_correlate_xinput(3)
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Manual
SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY
NAME
SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT - A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
DESCRIPTION
The variable can be set to the following values:
• "0": RAWINPUT driver will only use data from raw input APIs.
•
"1": RAWINPUT driver will also pull data from
XInput and
Windows.Gaming.Input, providing better trigger axes, guide
button
presses, and rumble support for Xbox controllers.
(default)
This hint should be set before a gamepad is opened.
AVAILABILITY
This hint is available since SDL 3.2.0.