Man page - sdl_hint_joystick_rawinput_correlate_xinput(3)

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Manual

SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY

NAME

SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT - A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"

#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"

DESCRIPTION

The variable can be set to the following values:

• "0": RAWINPUT driver will only use data from raw input APIs.

• "1": RAWINPUT driver will also pull data from XInput and
Windows.Gaming.Input, providing better trigger axes, guide button
presses, and rumble support for Xbox controllers. (default)

This hint should be set before a gamepad is opened.

AVAILABILITY

This hint is available since SDL 3.2.0.