Man page - sdl_hint_joystick_gameinput(3)

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Manual

SDL_HINT_JOYSTICK_GAMEINPUT

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY

NAME

SDL_HINT_JOYSTICK_GAMEINPUT - A variable controlling whether GameInput should be used for controller handling on Windows.

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"

#define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"

DESCRIPTION

The variable can be set to the following values:

• "0": GameInput is not used.

• "1": GameInput is used.

The default is "1" on GDK platforms, and "0" otherwise.

This hint should be set before SDL is initialized.

AVAILABILITY

This hint is available since SDL 3.2.0.