Man page - sdl_hint_framebuffer_acceleration(3)

Packages contains this manual

Manual

SDL_HINT_FRAMEBUFFER_ACCELERATION

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY

NAME

SDL_HINT_FRAMEBUFFER_ACCELERATION - A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"

#define SDL_HINT_FRAMEBUFFER_ACCELERATION SDL_FRAMEBUFFER_ACCELERATION"

DESCRIPTION

SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.

The variable can be set to the following values:

• "0": Disable 3D acceleration

• "1": Enable 3D acceleration, using the default renderer. (default)

• "X": Enable 3D acceleration, using X where X is one of the valid
rendering drivers. (e.g. "direct3d", "opengl", etc.)

This hint should be set before calling

SDL_GetWindowSurface ()

AVAILABILITY

This hint is available since SDL 3.2.0.