Man page - sdl_hint_framebuffer_acceleration(3)
Packages contains this manual
Manual
SDL_HINT_FRAMEBUFFER_ACCELERATION
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
AVAILABILITY
NAME
SDL_HINT_FRAMEBUFFER_ACCELERATION - A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h"
#define SDL_HINT_FRAMEBUFFER_ACCELERATION SDL_FRAMEBUFFER_ACCELERATION"
DESCRIPTION
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
The variable can be set to the following values:
• "0": Disable 3D acceleration
• "1": Enable 3D acceleration, using the default renderer. (default)
•
"X": Enable 3D acceleration, using X where X is
one of the valid
rendering drivers. (e.g. "direct3d",
"opengl", etc.)
This hint should be set before calling
SDL_GetWindowSurface ()
AVAILABILITY
This hint is available since SDL 3.2.0.