Man page - sdl_hasgamepad(3)

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Manual

SDL_HasGamepad(3) SDL3 FUNCTIONS SDL_HasGamepad(3)

SDL_HasGamepad - Return whether a gamepad is currently connected.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
bool SDL_HasGamepad(void);

Returns true if a gamepad is connected, false otherwise.

This function is available since SDL 3.2.0.

(3), SDL_GetGamepads(3)

SDL 3.2.10 Simple Directmedia Layer