Man page - sdl_gputexturesupportssamplecount(3)

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Manual

SDL_GPUTextureSupportsSampleCount

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GPUTextureSupportsSampleCount(
SDL_GPUDevice *device,
SDL_GPUTextureFormat format,
SDL_GPUSampleCount sample_count);

FUNCTION PARAMETERS

device

a GPU context.

format

the texture format to check.

sample_count

the sample count to check.

RETURN VALUE

Returns whether the sample count is supported for this texture format.

AVAILABILITY

This function is available since SDL 3.2.0.