Man page - sdl_gputexturesupportsformat(3)

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Manual

SDL_GPUTextureSupportsFormat

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

SDL_GPUTextureSupportsFormat - Determines whether a texture format is supported for a given type and usage.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GPUTextureSupportsFormat(
SDL_GPUDevice *device,
SDL_GPUTextureFormat format,
SDL_GPUTextureType type,
SDL_GPUTextureUsageFlags usage);

FUNCTION PARAMETERS

device

a GPU context.

format

the texture format to check.

type

the type of texture (2D, 3D, Cube).

usage

a bitmask of all usage scenarios to check.

RETURN VALUE

Returns whether the texture format is supported for this type and usage.

AVAILABILITY

This function is available since SDL 3.2.0.