Man page - sdl_gputexturesupportsformat(3)
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Manual
SDL_GPUTextureSupportsFormat
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_GPUTextureSupportsFormat - Determines whether a texture format is supported for a given type and usage.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_GPUTextureSupportsFormat(
SDL_GPUDevice *device,
SDL_GPUTextureFormat format,
SDL_GPUTextureType type,
SDL_GPUTextureUsageFlags usage);
FUNCTION PARAMETERS
|
device |
a GPU context. |
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format |
the texture format to check. |
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type |
the type of texture (2D, 3D, Cube). |
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usage |
a bitmask of all usage scenarios to check. |
RETURN VALUE
Returns whether the texture format is supported for this type and usage.
AVAILABILITY
This function is available since SDL 3.2.0.