Man page - sdl_gputextureformattexelblocksize(3)

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SDL_GPUTextureFormatTexelBlockSize(3) SDL3 FUNCTIONS SDL_GPUTextureFormatTexelBlockSize(3)

SDL_GPUTextureFormatTexelBlockSize - Obtains the texel block size for a texture format.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
Uint32 SDL_GPUTextureFormatTexelBlockSize(
    SDL_GPUTextureFormat format);

the texture format you want to know the texel size of.

( Uint32 ) Returns the texel block size of the texture format.

This function is available since SDL 3.2.0.

(3), SDL_UploadToGPUTexture(3)

SDL 3.2.10 Simple Directmedia Layer