Man page - sdl_gputextureformattexelblocksize(3)
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Manual
| SDL_GPUTextureFormatTexelBlockSize(3) | SDL3 FUNCTIONS | SDL_GPUTextureFormatTexelBlockSize(3) |
NAME
SDL_GPUTextureFormatTexelBlockSize - Obtains the texel block size for a texture format.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
Uint32 SDL_GPUTextureFormatTexelBlockSize(
SDL_GPUTextureFormat format);
FUNCTION PARAMETERS
- format
- the texture format you want to know the texel size of.
RETURN VALUE
( Uint32 ) Returns the texel block size of the texture format.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_UploadToGPUTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |