Man page - sdl_gpusupportsshaderformats(3)
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Manual
SDL_GPUSupportsShaderFormats
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_GPUSupportsShaderFormats - Checks for GPU runtime support.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_GPUSupportsShaderFormats(
SDL_GPUShaderFormat format_flags,
const char *name);
FUNCTION PARAMETERS
format_flags
a bitflag indicating which shader formats the app is able to provide.
|
name |
the preferred GPU driver, or NULL to let SDL pick the optimal driver. |
RETURN VALUE
Returns true if supported, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_CreateGPUDevice (3)