Man page - sdl_gl_makecurrent(3)

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Manual

SDL_GL_MakeCurrent

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_GL_MakeCurrent - Set up an OpenGL context for rendering into an OpenGL window.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);

DESCRIPTION

The context must have been created with a compatible window.

FUNCTION PARAMETERS

window

the window to associate with the context.

context

the OpenGL context to associate with the window.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GL_CreateContext (3)