Man page - sdl_gl_makecurrent(3)

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Manual

SDL_GL_MakeCurrent(3) SDL3 FUNCTIONS SDL_GL_MakeCurrent(3)

SDL_GL_MakeCurrent - Set up an OpenGL context for rendering into an OpenGL window.

Defined in SDL3/SDL_video.h

#include "SDL3/SDL.h"
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);

The context must have been created with a compatible window.

the window to associate with the context.
the OpenGL context to associate with the window.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GL_CreateContext(3)

SDL 3.2.10 Simple Directmedia Layer