Man page - sdl_gl_makecurrent(3)
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Manual
SDL_GL_MakeCurrent
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GL_MakeCurrent - Set up an OpenGL context for rendering into an OpenGL window.
HEADER FILE
Defined in SDL3/SDL_video.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
DESCRIPTION
The context must have been created with a compatible window.
FUNCTION PARAMETERS
|
window |
the window to associate with the context. |
context
the OpenGL context to associate with the window.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GL_CreateContext (3)