Man page - sdl_gl_getcurrentwindow(3)

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Manual

SDL_GL_GetCurrentWindow

NAME
HEADER FILE
SYNOPSIS
RETURN VALUE
THREAD SAFETY
AVAILABILITY

NAME

SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_Window * SDL_GL_GetCurrentWindow(void);

RETURN VALUE

( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.