Man page - sdl_gl_getcurrentcontext(3)

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Manual

SDL_GL_GetCurrentContext

NAME
HEADER FILE
SYNOPSIS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_GL_GetCurrentContext - Get the currently active OpenGL context.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_GLContext SDL_GL_GetCurrentContext(void);

RETURN VALUE

( SDL_GLContext ) Returns the currently active OpenGL context or NULL on failure; call SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GL_MakeCurrent (3)