Man page - sdl_getwindowsafearea(3)
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Manual
| SDL_GetWindowSafeArea(3) | SDL3 FUNCTIONS | SDL_GetWindowSafeArea(3) |
NAME
SDL_GetWindowSafeArea - Get the safe area for this window.
HEADER FILE
Defined in SDL3/SDL_video.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
DESCRIPTION
Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactable content. You should continue rendering into the rest of the window, but it should not contain visually important or interactible content.
FUNCTION PARAMETERS
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |