Man page - sdl_gettexturesize(3)
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Manual
SDL_GetTextureSize
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
NAME
SDL_GetTextureSize - Get the size of a texture, as floating point values.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h);
FUNCTION PARAMETERS
texture
the texture to query.
|
w |
a pointer filled in with the width of the texture in pixels. This argument can be NULL if you donβt need this information. |
||
|
h |
a pointer filled in with the height of the texture in pixels. This argument can be NULL if you donβt need this information. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.