Man page - sdl_gettexturecolormod(3)
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Manual
SDL_GetTextureColorMod
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);
FUNCTION PARAMETERS
texture
the texture to query.
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r |
a pointer filled in with the current red color value. |
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g |
a pointer filled in with the current green color value. |
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b |
a pointer filled in with the current blue color value. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetTextureAlphaMod (3), • (3), SDL_GetTextureColorModFloat (3), • (3), SDL_SetTextureColorMod (3)