Man page - sdl_gettexturecolormod(3)

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Manual

SDL_GetTextureColorMod

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

FUNCTION PARAMETERS

texture

the texture to query.

r

a pointer filled in with the current red color value.

g

a pointer filled in with the current green color value.

b

a pointer filled in with the current blue color value.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GetTextureAlphaMod (3), (3), SDL_GetTextureColorModFloat (3), (3), SDL_SetTextureColorMod (3)