Man page - sdl_gettextureblendmode(3)

Packages contains this manual

Manual

SDL_GetTextureBlendMode

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);

FUNCTION PARAMETERS

texture

the texture to query.

blendMode

a pointer filled in with the current SDL_BlendMode .

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_SetTextureBlendMode (3)