Man page - sdl_gettextureblendmode(3)
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Manual
SDL_GetTextureBlendMode
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
FUNCTION PARAMETERS
texture
the texture to query.
blendMode
a pointer filled in with the current SDL_BlendMode .
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_SetTextureBlendMode (3)