Man page - sdl_getsurfacecolorspace(3)

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Manual

SDL_GetSurfaceColorspace

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_GetSurfaceColorspace - Get the colorspace used by a surface.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);

DESCRIPTION

The colorspace defaults to

SDL_COLORSPACE_SRGB_LINEAR
for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats,

SDL_COLORSPACE_SRGB
for other RGB surfaces and

SDL_COLORSPACE_BT709_FULL
for YUV textures.

FUNCTION PARAMETERS

surface

the SDL_Surface
structure to query.

RETURN VALUE

( SDL_Colorspace ) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN
if the surface is NULL.

THREAD SAFETY

This function is not thread safe.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_SetSurfaceColorspace (3)