Man page - sdl_getsurfacecolorkey(3)
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Manual
| SDL_GetSurfaceColorKey(3) | SDL3 FUNCTIONS | SDL_GetSurfaceColorKey(3) |
NAME
SDL_GetSurfaceColorKey - Get the color key (transparent pixel) for a surface.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
DESCRIPTION
The color key is a pixel of the format used by the surface, as generated by
SDL_MapRGB ().
If the surface doesn't have color key enabled this function returns false.
FUNCTION PARAMETERS
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_SetSurfaceColorKey(3), •(3), SDL_SurfaceHasColorKey(3)
| SDL 3.2.10 | Simple Directmedia Layer |