Man page - sdl_getsurfacecolorkey(3)
Packages contains this manual
Manual
SDL_GetSurfaceColorKey
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetSurfaceColorKey - Get the color key (transparent pixel) for a surface.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
DESCRIPTION
The color key is a pixel of the format used by the surface, as generated by
SDL_MapRGB ().
If the surface doesnβt have color key enabled this function returns false.
FUNCTION PARAMETERS
surface
the
SDL_Surface
structure to query.
|
key |
a pointer filled in with the transparent pixel. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
β’ (3), SDL_SetSurfaceColorKey (3), β’ (3), SDL_SurfaceHasColorKey (3)