Man page - sdl_getrgba(3)
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Manual
SDL_GetRGBA
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetRGBA - Get RGBA values from a pixel in the specified format.
HEADER FILE
Defined in SDL3/SDL_pixels.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
DESCRIPTION
This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).
FUNCTION PARAMETERS
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pixel |
a pixel value. |
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format |
a pointer to SDL_PixelFormatDetails |
describing the pixel format.
palette
an optional palette for indexed formats, may be NULL.
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r |
a pointer filled in with the red component, may be NULL. |
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g |
a pointer filled in with the green component, may be NULL. |
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b |
a pointer filled in with the blue component, may be NULL. |
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a |
a pointer filled in with the alpha component, may be NULL. |
THREAD SAFETY
It is safe to call this function from any thread, as long as the palette is not modified.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetPixelFormatDetails (3), • (3), SDL_GetRGB (3), • (3), SDL_MapRGB (3), • (3), SDL_MapRGBA (3)