Man page - sdl_getrendermetalcommandencoder(3)
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Manual
SDL_GetRenderMetalCommandEncoder
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetRenderMetalCommandEncoder - Get the Metal command encoder for the current frame.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
void * SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);
DESCRIPTION
This function returns void * , so SDL doesn’t have to include Metal’s headers, but it can be safely cast to an id<MTLRenderCommandEncoder> .
This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn’t apply to command encoders for render targets, just the window’s backbuffer. Check your return values!
FUNCTION PARAMETERS
renderer
the renderer to query.
RETURN VALUE
Returns an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn’t a Metal renderer or there was an error.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetRenderMetalLayer (3)